Chicken Ways Features, Explained
Chicken Ways has no bonus round and nothing to buy. What it does have is a choice on every tile, a board you can read in advance, and a corner worth 10,000x. Here's how each piece works.
What all of this costs over time is worked out on the RTP and implied odds page.
Five Parts, One Decision Loop
For each one: when it comes into play, what it does to your multiplier, and whether it should change how you bet. New to the game? The step-by-step rules are shorter.
Three-Way Jump Choice
When it applies
Every tile. The first jump goes in with the bet, then the right, up and diagonal arrows light up on each tile you survive.
How it works
From any tile you can step one right, one up, or one diagonally up-and-right. The straight jumps creep along in small steps, so two of the three options always sit close together. The diagonal skips a row and a column in one go, which is why it always lands on the biggest of the three numbers. You can also tap a highlighted tile instead of an arrow. Mixing directions is allowed and nothing locks you into a style.
The numbers
Opening move: 1.05x right, 1.1x up, 1.5x diagonal. From 2x: 2.2x, 2.1x or 3x. From 10x: 12x, 15x or 20x. The gap between the diagonal and the straight jumps widens the higher you climb.
Limits
Three options in the middle of the board. Reach the top row or the right-hand column and only one direction is left, since the chicken cannot step off the board.
Our take
Use the straight jumps to get used to the rhythm, and save the diagonal for when you would genuinely be happy to lose the tile you are on. Just remember a straight jump is still a jump. It carries its own trap risk, and it only edges the multiplier up.
| Directions | Right, up, diagonal |
| Biggest jump | Always the diagonal |
| Input | Arrow button or tap the tile |
| Published trap odds | Not published |
The 169-Tile Board
When it applies
Loaded with the game. You can zoom out to see all of it before your first bet.
How it works
Thirteen rows by thirteen columns. The bottom row runs from 1x up to 2x in small steps (1.05x, 1.1x, 1.15x and so on). The left column climbs much faster: 1.1x, 1.3x, 1.5x, 1.7x, 2x, then 3x, 5x, 10x, 30x, 50x, 80x and finally 100x in the top-left corner. The top row starts at 100x and finishes at 10,000x. Every step right or up is worth more than the tile you left, and the multiplier you would collect is always the one on your current tile.
The numbers
55 different values on the board, from 1.05x to 10,000x. 23 tiles are worth less than 2x and 55 are worth 100x or more.
Limits
One layout. The numbers were the same in every demo session we opened, so a route you plan today still works tomorrow. The traps are what change.
Our take
Zoom out once and find where your target sits. If 5x is the goal, it's four diagonals away, or a much longer walk along the edges. Knowing the distance up front makes 'one more jump' a lot easier to turn down.
| Size | 13 × 13 = 169 tiles |
| Start | 1x, bottom-left |
| Finish | 10,000x, top-right |
| Tiles ≥ 100x | 55 |
| Tiles < 2x | 23 |
Cash Out
When it applies
Available from the first tile you survive, as long as it is worth at least 1.05x (they all are).
How it works
The orange button shows your stake multiplied by the current tile. Press it and the round closes. If you don't press it, two minutes after your last jump the game cashes out for you at the same value. There is no partial cash out and no way to rejoin a closed round.
The numbers
Anything from 1.05x to 10,000x, depending on where the chicken stands. Operators can also cap the payout per round: the SmartSoft demo lists a 200,000 maximum win in demo credits.
Limits
Manual collect on any tile, the two-minute idle collect, and the automatic payout on the 10,000x tile.
Our take
Pick the tile you are leaving on before you place the bet, not halfway through. The board makes this easy because the number is printed there in advance. Write it down if you have to.
| Minimum collect | 1.05x |
| Pays | Stake × current tile |
| Idle auto-collect | After 2 minutes |
| Session timeout | 5 minutes idle |
The 10,000x Final Tile
When it applies
Land on the top-right tile without hitting a trap on the way.
How it works
The rules put it simply: make it past the final trap and claim 10,000X. You don't need to press anything at the end, because landing there cashes out by itself with a Max Win animation. The quickest way in is twelve diagonals in a row (1.5x, 2x, 3x, 5x, 10x, 20x, 50x, 100x, 500x, 1,000x, 5,000x, 10,000x). From the top row or the right-hand column you can only go one way, so the last few jumps lose their choice too.
The numbers
10,000x on the stake, subject to whatever per-round payout cap your casino applies.
Limits
One tile, reachable by many routes. Every route needs between 12 and 24 jumps.
Our take
Treat it like a lottery ticket. The next tiles down are 5,000x on the diagonal and 7,000x or 6,000x on the edges, and every jump on the way has to clear. Use a stake you have already written off.
| Position | Top-right corner |
| Fewest jumps | 12 (all diagonal) |
| Most jumps | 24 |
| Collect | Automatic |
Turbo, Zoom and Round History
When it applies
Buttons on the main screen, usable between jumps.
How it works
Turbo (the blue lightning tile) speeds the jump animation up. Zoom pulls the camera out to the whole board or back in to the chicken. Round History and My Bets list your own past rounds. Top Wins ranks the biggest wins by day, week and month. A sun and moon switch flips between light and dark boards, and the burger menu holds the rules and sound.
The numbers
None. These change how the game looks and how fast it moves, not what it pays.
Limits
Turbo on or off; zoom in or out; light or dark board.
Our take
Turbo makes rounds go faster, and that also makes a balance go faster. If you switch it on, cut the stake.
| Turbo | Faster animation |
| Zoom | Full board view |
| History | My Bets, Top Wins |
| Autoplay | Not in the rules |
The Diagonal Ladder, Jump by Jump
Twelve diagonals take the chicken from the 1x start tile to the 10,000x corner, the shortest possible run. Here's what you'd be standing on after each one. The early rungs grow slowly. Then 100x jumps straight to 500x, and 1,000x jumps to 5,000x.
The Top Row and the Right Edge
Reach either edge and the choice disappears. On the top row the only legal jump is to the right. In the right-hand column it's straight up. Here are the values you'd be walking along:
Top row, left to right: 100x, 250x, 500x, 600x, 800x, 1,000x, 1,500x, 2,000x, 3,000x, 4,000x, 6,000x, 7,000x, 10,000x.
Right column, bottom to top: 2x, 5x, 10x, 20x, 30x, 50x, 100x, 400x, 500x, 1,000x, 4,000x, 6,000x, 10,000x.
The right column starts cheaply, since 2x sits in the bottom-right corner after twelve small jumps along the floor. From there it climbs to 1,000x within nine more tiles. The top row is the opposite. It's already worth 100x in the top-left corner, but getting up there along the left edge takes twelve jumps upward.
What You Won't Find in the Game
No bonus round. No feature buy. No autoplay in the rule sheet, no random multiplier boosts and no second chance after a trap. There's also no difficulty mode to set before the round, which many chicken games use. The difficulty is chosen jump by jump.
What that leaves is a small, readable game. Every multiplier is visible before you commit. The only hidden information is where the traps are, and the rules say outcomes come from a certified random number generator. Nothing in the interface claims to predict them, and nothing outside it can either.
One limit that isn't a game rule: your casino can cap the payout for a single round. The SmartSoft demo shows a 200,000 maximum win in demo credits, which is lower than 10,000x of a 1,000 stake. If you bet large, check the cap before you go chasing the corner.
Climb the Ladder on Play Credits
The demo loads the same 169-tile board. See how many diagonals you'd really take before cashing out.
Try the Demo