SmartSoft Gaming • 13×13 Multiplier Board

Chicken Ways

SmartSoft's Chicken Ways puts a chicken in the bottom corner of a 13×13 board and the 10,000x tile in the opposite one. Every jump goes right, up or diagonally, and the diagonal always pays the most. Bank from 1.05x. 97.00% RTP, high volatility.

97.00%Return
10,000xTop Tile
SmartSoft GamingStudio
Free Demo

A Board of 169 Tiles, Not a Single Lane

Forget the single-lane road most chicken games use. Chicken Ways is played on a square board of 169 tiles, 13 across and 13 up, and every tile has its multiplier printed on it before you bet. The chicken starts on the 1x tile in the bottom-left corner. The 10,000x tile sits in the top-right one, and between them is a field of values that only ever grow as you move right or up.

From wherever the chicken stands you get up to three jumps: one tile right, one tile up, or one tile diagonally. The two straight jumps creep forward in small steps (from the start that's 1.05x or 1.1x). The diagonal is the hard option, and it always lands on the biggest number of the three: 1.5x on the opening move, 3x when you're sitting on 2x. Each jump either clears or hits a trap. A trap ends the round and takes the stake.

What you win is the number on the tile you're standing on when you press Cash Out, so the route itself doesn't pay a bonus. Twelve diagonal jumps in a row is the shortest way to 10,000x. Hug the edges and it takes 24. SmartSoft rates the game at 97.00% RTP and high volatility, and the board was identical in every demo session we loaded.

97.00%

SmartSoft's published return.

10,000x

The top-right tile.

1.05x

Smallest collect allowed.

12

Fewest jumps to 10,000x.

What the Three Arrows Actually Offer

Numbers from rounds we played in SmartSoft's own demo. Look down the diagonal column: it's always the biggest number on the row, and the gap keeps widening as you climb.

Standing onRightUpDiagonal
1x (start)1.05x1.1x1.5x
2x2.2x2.1x3x
6x7x10x12x
10x12x15x20x
Two Chicken Ways rounds: one on 2x with 2.1x, 2.2x and 3x ahead, one on 10x with 12x, 15x and 20x ahead

So which way should you go? That depends on what you're trying to protect. Sitting on 2x, the straight jumps add a tenth or two. The diagonal adds a whole 1x. Sitting on 10x, the diagonal doubles you. SmartSoft doesn't say how likely each jump is to clear, so the honest answer is this: a bigger number on the next tile means a bigger chance of losing the tile you're on. Full rules are in the Chicken Ways rules guide.

Where to Play Chicken Ways

Licensed casinos that carry SmartSoft's catalogue. Check the bet range and payout cap in the game's info screen before your first jump.

Featured
1
Leon logo

Leon

5
Casino plus sportsQuick withdrawalsRound-the-clock chat
150% up to $1,500
+ 100 Free Spins
2
1win logo

1win

4.9
Crypto depositsLive dealer tablesFast cash-outs
500% up to $1000
+ 150 Free Spins
Popular
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Mostbet logo

Mostbet

4.8
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150% up to $400
+ 250 Free Spins
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1xBet

4.8
Large game lobbyMany languagesSportsbook
100% up to €1500
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Pin-Up

4.7
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120% up to $500
+ 250 Free Spins
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Pinco

4.6
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100% up to $500
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18+ only | Set a limit first | BeGambleAware.org

The 97% and Your Exit Tile

SmartSoft publishes one return figure, 97.00%, and no trap odds per jump. Here's a useful shortcut, as long as you remember it's arithmetic and not a published table. If 97% holds wherever you cash out, the chance of getting to a tile is roughly 0.97 divided by its multiplier. That puts a 2x tile near a coin flip (48.5%), a 10x tile near one round in ten, and the 10,000x corner near one round in 10,300.

Two things follow. First, the route doesn't change the price of a tile. It only changes how many separate jumps you split the risk into. Second, a target set before the bet is worth more than any feel for the board, because the board can't tell you where the next trap is. The RTP and odds page runs the numbers for every common target.

Chicken Ways Next to Other Path Games

Most games in this niche fix your difficulty once and then just ask when to stop. Chicken Ways asks two questions on every tile: which way, and whether to go at all. Here's how it sits against the step and crash games we cover elsewhere:

  • Uncrossable Rush Eggster · EvoplayA hen crosses a 24-lane road, difficulty chosen before the round. RTP 96.00%, top multiplier 10,000x.
  • Jumper · InOut GamesPlatform climb of 35 to 40 steps, difficulty chosen before you press Play. RTP 96.00%, no published top multiplier.
  • Tawer Rush · GalaxsysStack floors one at a time and collect before one misses. RTP 96.2%–97.6%, no published top multiplier.
  • Crash Legacy · iMoonClassic rising-curve crash with one exit decision. RTP 97.00%, top multiplier 10,000x.
  • Bottle Mania · Smartsoft GamingSmartSoft single-player crash, bottle picked before the round. RTP 97.50%, top multiplier 50,000x.

What Shapes Every Round

There's no bonus round and no feature buy. These are the parts that do the work, each covered in detail on the Chicken Ways features page.

1

Three-Way Jump Choice

2

The 169-Tile Board

3

Cash Out

4

The 10,000x Final Tile

5

Turbo, Zoom and Round History

Questions Players Ask Before the First Jump

Answers checked against SmartSoft's rules and demo.

At least 12. The diagonal is the only move that gains a row and a column at once, and the board is 13×13, so twelve diagonals take the chicken corner to corner. Going only right and up stretches the trip to 24 jumps. Every one of those jumps can hit a trap.
The diagonal. On every tile we checked it lands on a bigger multiplier than both straight options (1.5x against 1.05x and 1.1x on the first move, 20x against 12x and 15x when you are on 10x). SmartSoft labels moves easy, medium and hard but does not publish the trap odds behind each one.
1.05x. That's the tile one step right of the start, and the rules name it as the minimum collect. So the first jump is always a risk you have to take before the button does anything.
Two minutes after your last jump, the game cashes out by itself at the multiplier you're standing on. Leave it alone for five minutes and the session closes. If the connection drops in the middle of a jump, the jump still resolves, and you'll see how it went once you reconnect.
No. The rules list Turbo, Zoom, Round History, My Bets and a dark mode, but no autoplay. Every jump is a tap you make yourself. The only automatic collects are the two-minute idle rule and the 10,000x tile.
The multipliers did not move in any demo session we opened. The same 169 values sat in the same places every time. Where the traps are is what changes, and the game never shows you that in advance.
Both of those move along one track and fix the difficulty before the round starts. Chicken Ways moves on a grid and lets you change risk on every jump, so you can play safe early and only go diagonal once there is something worth protecting.